Clash: Artifacts of Chaos game review

I NEED TO KNOW

What is this? A third-person fighting adventure from the creators of Zeno Clash and other oddities.
Expect to pay £25/$30
developer ACE team
Publisher Nacon
Reviewed on RTX 2070, i7-10750H, 16GB RAM
Multiplayer? NO
Steam deck Not applicable
To combine: Official page (opens in a new tab)

Clash: Artifacts of Chaos is like anti-God of War. It bears a family resemblance to Sony’s franchise revival, enough to invite comparison, but its design philosophy couldn’t be more different. In particular, if you ever thought God of War would benefit from a more hands-free approach to propelling you through your adventures, rest assured that Clash keeps its sweaty palms tightly to itself.

If that sounds heavenly to those who prefer their games not to be cluttered with symbols and NPC chatter telling them where to go and how to get there, however, beware of the old saying, “Be careful what you wish for, you might just get it.” . Making your way through Clash’s lush world and sprinkled narrative is often a richer experience due to the lack of overseeing noise. However, the player’s pendulum swings so far to the opposite extreme that you may call for a quest marker or a willing companion to show the way.

(Image credit: ACE team)

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At times, it seems that Chilean developer ACE Team is really right about God of War, not least because the main character Pseudo seems to be almost a parody of Kratos, like the youngest of the litter from which the Greek champion emerged. This nobody’s hermit is a misshapen sack of muscle, all crooked arms and unevenly spaced toes, from which a bald head literally sticks out like a sore thumb. And while he shares Kratos’ gruff demeanor, he’s a really big wimp who sounds more like George Clooney than a battle-hardened fighter. Meanwhile, his little traveling companion is a kind of spherical owl, called only “boy”. Make it what you want.

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