Marvel Snap’s latest season pass, Into the Quantum Realm, presents us with a new card: MODOK. MODOK is a 5-cost, 8-strength card that changes the game when revealed by discarding the entire hand. The MODOK effect may seem completely unfavorable, even losing, but discard decks are incredibly scary, surprising and can turn the tide of the match very quickly or at the last possible moment to achieve that sweet victory. In our best Pot 2 and Pot 3 decks, we’ve included two different discard decks: Discardian Discord and Discardian Dissonance, respectively. MODOK is able to further enhance discard decks with its post-reveal effect.
In this guide, we’ll go over some of the best MODOK-based decks, how to enhance already-performing discard-centric decks, and even if you’re not the type of card gamer to buy Marvel Snap Season Passes, these decks will still be viable to build in the future when you finally you will get MODOK thanks to the game’s card input system.
Rejection of damage
Discardian Detriment is similar to Pool 3 Discardian Dissonance, but replaces Gambit with MODOK. Colleen always discards the lowest-cost card, so you want to discard Hive. When discarded, the Swarm creates an additional copy, which is also a 0-cost card. By playing these 0-cost Swarm cards on Jaw’s space, you’ll be able to exchange for a much stronger card from your deck, such as Hell Cow, America Chavez, and even the Master of the Sword.
This deck doesn’t use any 1-cost cards, but it works best that way. For example, if you have Morbius, Swarm, and Colleen Wing in your opening hand, you must play Morbius first in case Colleen accidentally discards Morbius instead of Swarm.
MODOK excels in this deck because in the fifth turn we can play MODOK. If we have Hive next to Apocalypse in hand, it will discard those two cards, but due to their effects, Hive will create an additional copy and Apocalypse will return to your hand with an additional four power increase. While Swarm and Apocalypse sort of respawn, they will still count as discarded, so the Morbius we played earlier in the match will be buffed. Sometimes a location can only be won with Morbius, as its effect increases its strength by two each time a card is discarded.

If MODOK discards everything else from our hand on turn five, we still have America Chavez, which will always be drawn on turn six if it’s in the deck. And if it is not already in place due to the Jaws swap effect. A 6-cost, 9-strength card could be a monster and be our last game to push the localization power to a threshold that will allow us to win.
This deck is more of a mid-to-late game deck, but can easily overwhelm an opponent in a few plays with the Jaw + Swarm combo. Lockjaw is our setup for the entire match. The addition of MODOK to this deck has made it a solid contender in the top decks of the Marvel Snap Ladder.
This deck is an extremely powerful, heavy combo and damaging deck for opponents relying on On Reveal or Ongoing decks. This deck takes a lot of practice to get to grips with, mainly because of the Jaw, but once you get the hang of the game, you can build win streaks online.
Destructive rejection
Destructive Knockback uses more early game cards compared to Damage Knockback. Iceman, Sunspot, Wolverine and Storm are our additions to this type of deck. A storm capable of flooding a location will allow the enemy to speed up to play a card there in the turn limit, but combining Storm with Sunspot and/or Morbius will allow us to easily win this location for the entire game thanks to Sunspot increasing its power every time we have energy left or Morbius will receive an additional two Power Points for each card we discard from our hand.
This deck is much simpler as a discard deck because this lockjaw deck is more for experienced players. This discard deck is much more beginner-friendly, but that doesn’t mean it’s lacking or that it can’t compete with its opponents in the rankings. Sometimes a less confusing or less RNG (random number generator) based deck is better to lay out a specific plan, follow the plan and determine our win conditions.

Wolverine recently changed to a 2-cost, power-2 card that will regenerate to a location, increasing its power by two when destroyed. Wolverine won’t be something we “play” turn-based, but something we’ve rejected through Colleen Wing, MODOK, and even Dracula. Since the Storm floods the location, Wolverine’s effect will still allow him to regenerate in the Storm location, even if we can’t directly play cards on it later.
The only other card I would suggest for this deck would be Scorpion, which would be replaced with Wolverine. Scorpion is able to reduce the power of all cards in an opponent’s hand when played to make it easier to defeat them. Iceman and Scorpion are frustrating for opponents.
Sneaky rejection
Deceitful Discard is all about building the foundation of our discard effects, but not activating them for the rest of the game. Invisible Woman is a permanent effect card that will not be revealed when you play cards in her place until the end of the match. For example, this allows us to activate MODOK’s hand discard effect much later, after revealing, so as not to reduce our cards and resources.
Our ace of this deck is Hela. Hela’s effect when revealed is that he resurrects any card discarded during the game in random locations. By pairing her with Invisible Woman, we can meticulously resurrect our most dominant cards like Giganto, Infinaut, and Death. We can deceive the opponent and use this sneaky tactic to win.

Play Invisible Woman at a location on turn two, then play MODOK at the same location on turn five. This does not trigger MODOK’s effect when revealed at this time. In the sixth turn, we play Hela on the Invisible Woman location. Due to the sequence and sequence of events/games, MODOK will discard our entire hand at the end of the game, which would most likely be Captain Marvel, Infinaut, Giganto and Death. Then, after the MODOK effect ends, Hela will resurrect all the cards we discarded during the game; especially what MODOK just discarded a few seconds ago.
Captain Marvel is a great way to lower the random number generator because when she is resurrected by Hela, if we lose, as Hela will resurrect randomly to a location, Captain Marvel will be able to fly to anywhere, which is a win in itself.
The black cat will be discarded by itself for its effect in most cases, and Lady Sif, who can discard Infinaut, Giganto, or Death earlier in the game, will allow Hela to revive without using MODOK’s entire discarded hand.
Discard decks have been great over the past few seasons, even without the introduction of MODOK, but MODOK is able to implement an effect that discards all cards. Previously, Hell Cow was the card that discarded the most with two cards from its own reveal ability, but combining MODOK with Morbius, Swarm, Apocalypse, and Hela allows for more deck variety in Discard decks, and also makes the previous win conditions much more consistent with her viability.
Discarded decks become an easy way to climb the ladder ladders once you remember the playstyles and win conditions they can provide.

Be sure to check out our incredibly detailed best guides to Pool 1, Pool 2 and Pool 3 decks and/or our Marvel Snap beginner tips and tricks. If you bought the Savage Land Season Pass, also check out our best Zabu decks.
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